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ZORP (Zombie Oblivion Response Pack) Logo-Carl Sommer: Game Designer Visual Richness of Detail and Its Effects on Character Attachment in Video Games Logo-Carl Sommer: Game Designer Age of Sail Logo-Carl Sommer: Game Designer Helios Saga Logo-Carl Sommer: Game Designer Ludum Dare 34-Two Button Controls Logo-Carl Sommer: Game Designer

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Wonky Rhino Games Logo-Carl Sommer: Game Designer ZORP on Kickstarter Logo-Carl Sommer: Game Designer ZORP on Board Game Geek Logo-Carl Sommer: Game Designer
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Carl Sommer: Game Designer

"ZORP isn’t a dungeon crawl, but for players looking for a shorter game to scratch that itch, this one hits right on the mark."

- Chris Hecox

Carl Sommer: Game Designer

"My enjoyment of ZORP has only increased the more I’ve played it."

- Preston Burt

Carl Sommer: Game Designer

"If you’re looking for a fun and unique kind of board game, then ZORP is worth checking out on Kickstarter."

- Cheryl Gress




ZORP (Zombie Oblivion Response Pack)

  • Role: Design, Art, UX, Marketing
  • Tools: Illustrator, Photoshop, Premiere, Mailchimp, Hootsuite
  • Team: Carl Sommer
  • Highlights:
    • Kickstarter Project
    • 1 Zombie Master vs. 1-3 humans
    • Recommended or ransomized board setups
    • Competative or cooperative play styles
    • Check it out here

Visual Richness of Detail and Its Effects on Charactar Attachment in Games

  • Role: Design, Art, Programming, UX/UI, Story, Research
  • Tools: Construct 2, Illustrator, SAS, Excel, Qualtrics, HTML, CSS, Javascript, PHP
  • Team: Carl Sommer
  • Highlights:
    • Thesis research: "Visual Richness of Detail and its Effects on Character Attachment in Games"
    • Point-and-click adventure game
    • Crafting system used for solving puzzles
    • Four distinctly different visual styles of the same game
    • Check out Version 1, Version 2, Version 3 and/or Version 4

Carl Sommer: Game Designer Carl Sommer: Game Designer Carl Sommer: Game Designer Carl Sommer: Game Designer


Age of Sail

  • Role: Design, Art, Programming, Project Management
  • Tools: Unreal Engine 4, Maya, Oculus DK 2, Perforce, Kinect
  • Team: Muning Cao, Perry Cox, Carl Sommer, James Walls
  • Highlights:
    • VR ship sailing/combat experience
    • Physical wheel controls movement
    • Voice commands control cannon, anchor, sails
    • Deck and mattress used to create passive haptic experience


Helios Saga

  • Role: Design, UX/UI, Story, Project Management
  • Tools: Unity, Illustrator, Maya, Photoshop
  • Team: Jack Chang, David Liu, Tomas Posada, Carl Sommer
  • Highlights:
    • Both top-down and third-person gameplay
    • Level-up system for weapons/shields


Ludum Dare 34-Two Button Controls

  • Role: Design, Art, Programming
  • Tools: Unreal Engine 4, Maya, Photoshop, Illustrator
  • Team: Carl Sommer
  • Highlights:
    • 48-hour Ludum Dare
    • Arena shooter
    • Physics-based environments
    • Dozens of enemies and teammates


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