Contributed to design and documentation of complex systems for in-vehicle infotainment system.
Conducted quantitative and qualitative user research to validate designs and spur iterations.
Established a new process for developing rapid prototypes used for a series of mini user-tests intended to support larger scale user studies.
Tools: Figma, Illustrator, Photoshop, SVN
Front End Development Lead
DAF Trucks
June 2020 - Sept. 2022
Mentored and supervised a team of up to five developers to fully restructure project with performance concerns while continuously adding new content.
Implemented multiple revisions to the development pipeline and project architecture to improve developer efficiency and performance metric tracking.
Reduced project size by over 323%, VRAM consumption by 345% and improved FPS by 233-275%.
UI Technical Artist
Kenworth, Peterbilt
April 2019 - June 2020
Implemented new content and optimized existing content for digital display in trucks.
Developed functions interfacing the back end code with the graphics engine to support more robust development solutions.
Strategized and implemented overhaul of the display startup process, improving boot performance and allowing for greater control of asset loading (used across all PACCAR truck brands).
Troubadours on Tour, Z.O.R.P. (Zombie Oblivion Response Pack)
Designed game mechanics and graphics, text and rulebook to ensure clarity and usability for two board games.
Conducted user tests, regularly iterating rules and components to support fun, intuitive gameplay.
Tools: Illustrator, Photoshop, Paper Prototypes, HTML, CSS, Javascript
Soma Games
UI Designer/Developer
Aug. 2018 - April 2019
The Lost Legends of Redwall: The Scout
Collaborated with UI teams to define information architecture, user flow and style guides.
Designed and developed main menu UI, interaction and animations.
The Lost Legends of Redwall: Escape the Gloomer
Created wireframes and mockups for mobile and desktop UI.
Adapted existing UI art and created new UI art for mobile interface.
Tools: Unity, C#, Illustrator, Photoshop, After Effects, SVN
Frontwire Studios
UI Designer/Developer
Galexy in Turmoil
Dec. 2016 - May 2018
Collaborated with UI teams to define information architecture, user flow and style guides.
Designed, developed and created art for multiple UI elements, including the main menu, multiplayer lobby, vehicle HUD and more.
Tools: Unreal Engine, Blueprints, Illustrator, Photoshop, After Effects, Git
Purdue University
M.S. Computer Graphics Technology
Aug. 2014 - Aug. 2016
B.S. Computer Graphics Technology
Aug. 2009 - May 2013
Minor in Art and Design
Misc. Volunteer Work
Bay Valley Tech
Game Design Instructor
Unreal Engine Bootcamp
March 2023 - Aug. 2023
Designed 8-week curriculum for teaching Unreal Engine and Blueprint technical essentials by focusing on game design concepts such as accessibility, level design and systems design.
Designed and developed a one-button-control game that was used for the course.
Taught class, provided code and written learning materials to help students follow along.