Carl Sommer
carl.sommer@yahoo.com
www.CarlAllanSommer.com
317-201-2665
Figma |
Photoshop |
HTML |
C++ |
Unreal |
Blueprints |
SVN/Git |
Illustrator |
After Effects |
CSS |
C# |
Unity |
Javascript |
Maya |
Kenworth, Peterbilt
Technical UX Designer
Sept. 2022 - Present
- Contributed to design and documentation of complex systems for in-vehicle infotainment system.
- Conducted quantitative and qualitative user research to validate designs and spur iterations.
- Established a new process for developing rapid prototypes used for a series of mini user-tests intended to support larger scale user studies.
Tools: Figma, Illustrator, Photoshop, SVN
DAF Trucks
Front End Development Lead
June 2020 - Sept. 2022
- Mentored and supervised a team of up to five developers to fully restructure project with performance concerns while continuously adding new content.
- Implemented multiple revisions to the development pipeline and project architecture to improve developer efficiency and performance metric tracking.
- Reduced project size by over 323%, VRAM consumption by 345% and improved FPS by 233-275%.
Kenworth, Peterbilt
UI Technical Artist
April 2019 - June 2020
- Implemented new content and optimized existing content for digital display in trucks.
- Developed functions interfacing the back end code with the graphics engine to support more robust development solutions.
- Strategized and implemented overhaul of the display startup process, improving boot performance and allowing for greater control of asset loading (used across all PACCAR truck brands).
Tools: Graphics Engine (Redacted), C++, Illustrator, Photoshop, Blender, SVN, Git
Founder, Game Designer, Graphic Designer
Sept. 2015 - Present
- Designed game mechanics and graphics, text and rulebook to ensure clarity and usability for two board games.
- Conducted user tests, regularly iterating rules and components to support fun, intuitive gameplay.
Tools: Illustrator, Photoshop, Paper Prototypes, HTML, CSS, Javascript
UI Designer/Developer
Aug. 2018 - April 2019
- Collaborated with UI teams to define information architecture, user flow and style guides.
- Designed and developed main menu UI, interaction and animations.
- Created wireframes and mockups for mobile and desktop UI.
- Adapted existing UI art and created new UI art for mobile interface.
Tools: Unity, C#, Illustrator, Photoshop, After Effects, SVN
Galexy in Turmoil
UI Designer/Developer
Dec. 2016 - May 2018
- Collaborated with UI teams to define information architecture, user flow and style guides.
- Designed, developed and created art for multiple UI elements, including the main menu, multiplayer lobby, vehicle HUD and more.
Tools: Unreal Engine, Blueprints, Illustrator, Photoshop, After Effects, Git
M.S. Computer Graphics Technology
Aug. 2014 - Aug. 2016
B.S. Computer Graphics Technology
Aug. 2009 - May 2013
Unreal Engine Bootcamp
Game Design Instructor
March 2023 - Aug. 2023
- Designed 8-week curriculum for teaching Unreal Engine and Blueprint technical essentials by focusing on game design concepts such as accessibility, level design and systems design.
- Designed and developed a one-button-control game that was used for the course.
- Taught class, provided code and written learning materials to help students follow along.