Game Jams

Carl Sommer: Game Designer

Beach House Game Jam


Design Goals: We had 30 hours to design a game that incorporated themes found within and around a beach house on the Oregon coast.

Role: Programmer.

Team: Chloe Conrad, Kelly Lawler, Jeff Neet, Raul Rivera, David Simmons, Carl Sommer, Peter Venoit.


Carl Sommer: Game Designer

Taylor Game Jam


Design Goals: We had 48 hours to create a game with no design restrictions. We chose to design a simplified variation of the puzzles in Mastermind, but with the added pressure of a time limit.

Role: Designer, 2D Artist.

Team: Mark Della-Croce, Shawn Denny, Justin Hughes, T.R. Knight, Carl Sommer.


Carl Sommer: Game Designer

Ludum Dare 34 - Two Button Controls


Design Goals: Players chose to fight with a team of cowboys or ninjas, in an arena deathmatch game, with only two buttons at their disposal: shoot and jump.

Role: All Roles.

Team: Carl Sommer.


Carl Sommer: Game Designer

Ludum Dare 27 - Ten Seconds


Design Goals: Players had 10 seconds per level to complete a variety of levels featuring different platforming mechanics based around the 10 Biblical plagues of Egypt.

Role: All Roles.

Team: Carl Sommer.




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