Taylor Game Jam
Design Goals: We had 48 hours to create a game with no design restrictions. We chose to design a simplified variation of the puzzles in Mastermind, but with the added pressure of a time limit.
Role: Designer, 2D Artist.
Team: Mark Della-Croce, Shawn Denny, Justin Hughes, T.R. Knight, Carl Sommer.
Ludum Dare 34 - Two Button Controls
Design Goals: Players chose to fight with a team of cowboys or ninjas, in an arena deathmatch game, with only two buttons at their disposal: shoot and jump.
Role: All Roles.
Team: Carl Sommer.