User Interface Design



Carl Sommer: Game Designer Carl Sommer: Game Designer Carl Sommer: Game Designer



Carl Sommer: Game Designer Carl Sommer: Game Designer Carl Sommer: Game Designer



Carl Sommer: Game Designer Carl Sommer: Game Designer Carl Sommer: Game Designer

Web Design

Carl Sommer: Game Designer

Piedmont Carroll Hospital (offline)

Carl Sommer: Game Designer

Coffee Coals (offline)

User Experience Design

ZORP

ZORP (Zombie Oblivion Response Pack) is a board game I designed as a Kickstarter project. Throughout the process I created several prototype and rulebook variations which I tested on nearly 200 people. This included both observed testing and blind testing of people at conventions, conferences, designer meetups as well as friends and acquaintances.

Prototype


Carl Sommer: Game Designer

I created paper prototypes initially to test the fundamental game mechanics and to see how well players understood the function of each card.

Testing


Carl Sommer: Game Designer

Eventually I began creating detailed graphics which I printed and applied to poster board and a Monopoly board to determine how people interacted with the components.

Revision


Carl Sommer: Game Designer

After seeing people interact, and changing the component layouts and sizes appropriately, I ordered a customized board and continued to revise the user experience as necessary.

Virtual STAR

V-STAR (Summer Transition, Advising & Registration) is an online program designed to help incoming students at Purdue University transition into campus life successfully. The virtual application is targeted mostly towards international students who are unable to attend the on-campus STAR events.

The team consisted of four UX designers who worked to conduct user research and redesign the existing orientation tools and process.

Data Collection




Because there was already a V-Star, we began our process with a heuristic evaluation of the existing site.

We conducted interviews with the faculty in charge of the program as well as international students who used the program to determine their needs for the program.

This informed us as we designed a persona and scenario for our new V-Star website.

Development


Carl Sommer: Game Designer

Once we felt we had a firm grasp of the users' needs, we storyboarded the user scenario and created a user research report.

Once everything was approved, we began to design the information architecture and create wireframes for the new V-Star website.

When things looked and felt great, we got everything ready to use in paper prototype format.

Usability Testing


Carl Sommer: Game Designer

We used the paper prototypes to conduct usability tests on potential future users.

When we identified areas of improvement, we made revisions before finally creating our digital prototype.

With our interactive prototype in hand, we were ready to write a usability report before presenting the new V-Star experience to our clients at Purdue!

Graphic Design

Marketing Swag


Carl Sommer: Game Designer

Board Games


Carl Sommer: Game Designer

Social Media


Carl Sommer: Game Designer



Logos

Carl Sommer: Game Designer Carl Sommer: Game Designer Carl Sommer: Game Designer

Posters

Carl Sommer: Game Designer Carl Sommer: Game Designer Carl Sommer: Game Designer Carl Sommer: Game Designer

Flyers

Carl Sommer: Game Designer Carl Sommer: Game Designer Carl Sommer: Game Designer



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