Like any self-respecting creator, I'm continually working to improve my skills. Here are a few projects I've got in the works.
Galaxy in Turmoil is a third-person shooter designed to give players a full experience of ship-to-ground combat in a rich, sci-fi world with a full campaign and up to 64 person multiplayer battles. The game is being created by Frontwire Studios, where I have been serving as a UX/UI designer and developer from Dec. 2016 until now. My work is currently under NDA until the alpha is released.
Role: UI Designer, UI Developer, UX Designer.
I created various prototype elements in Illustrator, Photoshop and After Effects.
Final textures were created with Illustrator and all programming, material editing and design implementation was done in Unreal Engine 4.
Predict-IT is an app concept I've been discussing with a fellow entrepreneur. The concept revolves around giving people a platform to make, share and compare their predictions on various topics including business trends, sports and reality shows. This is an early concept, as we are still refining the product design. Check out the early prototype created with InVision.
This game started from the work I did for Ludum Dare 40. The theme was “The more you have, the worse it is”. The game revolves around running a burrito truck and serving customers. Customers will request extra ingredients. The application of the theme comes from the risk of adding too much of an ingredient, or making the burrito too full. Although I didn't have enough time to finish it during the game jam, I enjoyed it enough that I decided to continue polishing the game afterwords.
Here is a breakdown the user experience design for the tutorial.